Mad Orbs

Game modes

Deathmatch, Team Deathmatch and Capture the Flag

Mad Orbs has three modes. On the start screen, choose one on the Multiplayer card and click PLAY NOW: each mode has its own online match, and everyone who picks the same mode plays together, up to 16 Orbs per match. The card shows how many people are playing each one. While few people play, bots fill the match up to 6 Orbs and leave as people arrive. All three modes can also be played in offline training, against bots, on any map.

Whoever goes down respawns after a few seconds, with the weapon chosen in the menu (Esc). Each map ends when someone reaches the score limit or when time runs out, after 15 minutes; then the final scoreboard shows and the match moves on to the next map in the rotation.

Want to play alone? Try the Waves mode (Survival on the start screen) and see how far you can go: endless waves of bots, with power-ups, bosses and permanent upgrades in the Workshop.

Deathmatch

A Deathmatch match on the DM-Arena map
Deathmatch on the Arena map.

Free for all. Each kill is worth a point, and the first to reach 50 kills wins the map. Dying from your own blast, from a bazooka or a grenade, costs a point. It's the most direct mode: good for warming up, trying weapons and learning to control your Orb's momentum.

Team Deathmatch

A Team Deathmatch match, with blue and red Orbs
Team Deathmatch: the Orbs take their team's color and keep the style each player picked.

Blue team against red team. Each kill adds a point to your team, and the first team to reach 50 points wins the map. You can't hurt your teammates. The game picks the team of whoever joins and keeps the teams even: if one side has two more Orbs for a while, the last to join moves to the other team.

Capture the Flag

A Capture the Flag match on the CTF-Fort map
Capture the Flag on the Fort map.

Each team has a flag at its own base. To score, touch the enemy base to take their flag and bring it to your base, with your own flag in place. The first team to make 7 captures wins the map.

Maps

Deathmatch and Team Deathmatch rotate through the arena maps, from small, tight rooms to open fields for sniper fans. Capture the Flag has dozens of maps of its own, with a base on each side. Some maps have rain, snow or lava. In offline training you can pick any map and learn each one without pressure. The main ones, seen from above, are in the maps guide.

To pick the right weapon for each mode, see the weapons guide. The keys and the basics are in How to play.

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